Blog
Notes on driving the Unreal Editor with AI: what works, what does not yet, and the engine details that decide which is which.
Unreal Engine Niagara tutorial: emitters, module stages, and why particles do not move
The four layers of a Niagara system, why the module stage is the bug that makes an effect look dead, and a full solar system built to prove it: sun, planets, orbits, asteroid belt, every parameter exposed.
How to create a Control Rig in Unreal Engine 5 (and automate the fiddly parts)
What a Control Rig actually needs: the control hierarchy, gizmo sizes, two bone IK and a pole vector that points the right way. Then how I automate the repetitive half, and the two things that went wrong doing it.
Unreal plugin failed to load, GetLastError 126: what it actually means
Error 126 names the wrong file. It is almost never the plugin in the message, it is a dependency that plugin needs. Here is why it happens to Unreal plugins specifically, and how to fix it.
Using an AI assistant inside Unreal Engine 5: one real run, every command
A real run: what I asked for, every command the assistant actually ran, the bit it got wrong, and how it fixed itself. Plus what it is genuinely good at, and what it is not.
Stop bouncing between AI and Unreal.
Drop the plugin into your project, point your MCP client at it, and let your AI actually build inside the editor.