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Control Rig · 8 min read

How to create a Control Rig in Unreal Engine 5 (and automate the fiddly parts)

What a Control Rig actually needs: the control hierarchy, gizmo sizes, two bone IK and a pole vector that points the right way. Then how I automate the repetitive half, and the two things that went wrong doing it.


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Stop bouncing between AI and Unreal.

Drop the plugin into your project, point your MCP client at it, and let your AI actually build inside the editor.