Roadmap

What is shipping next.

The current view of what is in progress, queued up, and recently shipped. Active subscribers vote on what gets prioritized in the Patron-only Discord forum and I move items between columns as state changes.

5 planned2 in progress5 shipped

Backlog

0

Community ideas we have not triaged yet. Vote them up to push them onto the board.

Nothing here right now.

Under review

0

On our radar and being evaluated. We are deciding whether and when to build these.

Nothing here right now.

Planned

5

Queued up for upcoming releases. Order shifts based on what subscribers vote up.

Platforms

Linux binaries

Cross-compile from Windows and verify in WSL2. Will ship when there is clear demand from paying customers.

GAS

Gameplay Abilities System coverage

Author abilities, attribute sets, gameplay effects, and tags from the bridge.

MetaHuman

MetaHuman setup helpers

Spawn, configure, and customize MetaHuman characters with reasonable defaults.

Sequencer

Sequencer track and key editing

Create cinematic sequences, manage tracks, set keys, evaluate at time.

World Partition

World Partition cell control

Load, unload, and inspect World Partition cells. Manage HLODs and runtime streaming sources.

In progress

2

Being built right now. Will land in the next release or two.

Platforms

Mac binaries

Build and ship UE 5.6, 5.7 and 5.8 plugin binaries for macOS. Gated on getting a Mac to build and test on.

Plugin

In-plugin license activation

Validate the customer license key against Polar on editor startup. Cached locally for offline use.

Shipped

5

Already in the latest plugin build. Available to all active subscribers.

WebsiteMay 2026

Tools catalog page

Public listing of every MCP command exposed by the plugin with search and per-category grouping.

PCGMay 2026

PCG runtime generation control

Refresh, dirty, schedule, and inspect PCG runtime-generation sources from the editor bridge.

NiagaraMay 2026

Niagara scratch pad authoring

Create, edit, and apply scratch pad modules with full HLSL support and pin management.

StateTreeApril 2026

StateTree editor automation

Author states, transitions, evaluators, conditions, global tasks, parameters, and bindings programmatically.

ProfilingApril 2026

Insights profiling integration

Start and stop Unreal Insights traces. Auto-categorize hot paths, surface worst frames, drill into timers.

Want to suggest a feature?

Patron-tier subscribers get access to the private Discord forum where every new idea becomes a thread. Vote with reactions, comment, and I pull the top-rated items into this roadmap.