Linux binaries
Cross-compile from Windows and verify in WSL2. Will ship when there is clear demand from paying customers.
The current view of what is in progress, queued up, and recently shipped. Active subscribers vote on what gets prioritized in the Patron-only Discord forum and I move items between columns as state changes.
Community ideas we have not triaged yet. Vote them up to push them onto the board.
Nothing here right now.
On our radar and being evaluated. We are deciding whether and when to build these.
Nothing here right now.
Queued up for upcoming releases. Order shifts based on what subscribers vote up.
Cross-compile from Windows and verify in WSL2. Will ship when there is clear demand from paying customers.
Author abilities, attribute sets, gameplay effects, and tags from the bridge.
Spawn, configure, and customize MetaHuman characters with reasonable defaults.
Create cinematic sequences, manage tracks, set keys, evaluate at time.
Load, unload, and inspect World Partition cells. Manage HLODs and runtime streaming sources.
Being built right now. Will land in the next release or two.
Build and ship UE 5.6, 5.7 and 5.8 plugin binaries for macOS. Gated on getting a Mac to build and test on.
Validate the customer license key against Polar on editor startup. Cached locally for offline use.
Already in the latest plugin build. Available to all active subscribers.
Public listing of every MCP command exposed by the plugin with search and per-category grouping.
Refresh, dirty, schedule, and inspect PCG runtime-generation sources from the editor bridge.
Create, edit, and apply scratch pad modules with full HLSL support and pin management.
Author states, transitions, evaluators, conditions, global tasks, parameters, and bindings programmatically.
Start and stop Unreal Insights traces. Auto-categorize hot paths, surface worst frames, drill into timers.
Patron-tier subscribers get access to the private Discord forum where every new idea becomes a thread. Vote with reactions, comment, and I pull the top-rated items into this roadmap.