Back to all posts
PCG · 6 min read

Unreal Engine PCG forest: building one from a prompt, and fixing it in a sentence

A PCG forest built from one prompt and a marketplace asset path. The first pass was too rocky, and correcting it took plain language rather than a rebuild: fewer rocks, ground cover allowed around them, regenerated in two minutes.


Loading…

Stop bouncing between AI and Unreal.

Drop the plugin into your project, point your MCP client at it, and let your AI actually build inside the editor.