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UMG / UI · 7 min read

Unreal Engine UI material: building a full menu with zero image files

A tactical shooter main menu where every visible element is a material. Common UI button and text styles, hover state instances, a fractal fluid background written in one Custom HLSL node, and two rounds of plain-language feedback.


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Stop bouncing between AI and Unreal.

Drop the plugin into your project, point your MCP client at it, and let your AI actually build inside the editor.