Create a Niagara System
A guided example: create a Niagara system, add an emitter and modules, set inputs, and compile a working effect.
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A guided example: create a Niagara system, add an emitter and modules, set inputs, and compile a working effect.
This walkthrough creates a Niagara particle system from scratch: make the system, add an emitter, add a module to its stack, set a module input, and compile. Niagara is the largest command category, so the Niagara reference is the place to see every stack, renderer, and parameter operation.
A new Niagara system asset. Start empty or from a template.
cfa create_niagara_system --asset-path /Game/VFX/NS_SparksAdd an emitter to the system's stack.
cfa add_niagara_emitter --system-path /Game/VFX/NS_Sparks --name SparksAdd a module to the emitter's stack (spawn, velocity, color, and so on).
cfa add_niagara_module --system-path /Game/VFX/NS_Sparks --emitter Sparks --module SpawnRateSet a value on the module you added.
cfa set_niagara_module_input --system-path /Game/VFX/NS_Sparks --emitter Sparks --module SpawnRate --input SpawnRate --value 200Compile the system so it is ready to use.
cfa compile_niagara_system --system-path /Game/VFX/NS_Sparkscfa describe add_niagara_module.