CodeFizz
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Get the plugin

Getting Started

  • Introduction
  • Quick Start
  • Requirements
  • Installing the CLI
  • License & Machines

Guides

  • Installing the Plugin
  • The AI Skill
  • CLI vs MCP
  • Multiple Editors
  • How It Works
  • Discovering Commands

Walkthroughs

  • Build a Blueprint with AI
  • Author a Material Graph
  • Create a Niagara System

Reference

  • Reference
  • Niagara
  • PCG
  • Materials
  • StateTree
  • Sequencer
  • Level Actors
  • Project Settings
  • Blueprints
  • Blueprint Structs
  • Enhanced Input
  • Asset Management
  • Bulk Asset Ops
  • Data Assets
  • Object Properties
  • UMG Widgets
  • Data Tables
  • Curves
  • Console Commands
  • Profiling
  • Core
  • Debug

Help

  • FAQ
  • Troubleshooting
  • For AI Agents
DocsGuidesDiscovering Commands

Discovering Commands

Every command follows cfa <command> [--flag value]. Discover them with cfa commands and cfa describe, and understand the toolset model.

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CodeFizz

A drop-in Unreal Engine 5 plugin that exposes the entire editor surface (Blueprints, Materials, Niagara, PCG, StateTree, Insights profiling, and more) over the Model Context Protocol. Connect Claude Code, Cursor, VS Code, or any MCP-compatible client and let your AI build inside the engine.

Product

  • Features
  • Docs
  • Tools
  • Demo
  • Roadmap
  • Changelog
  • Pricing
  • FAQ

Resources

  • Install guide
  • Discord
  • YouTube
  • Open-source edition
  • Manage subscription

Legal

  • Refund Policy
  • Privacy Policy
  • Terms of Service

© 2026 CodeFizz. All rights reserved.

CodeFizz Editor Agent is a CodeFizz product. Payments processed by Polar Software, Inc. (Polar), the Merchant of Record.

Using an AI agent? You can skip this.

With the skill installed, your assistant discovers the right commands and picks the right editor on its own, so you never type cfa by hand. Everything below is for the times you want to drive the editor manually or debug a command yourself.

Every command follows cfa <command> [--flag value]. Discover them with cfa commands and cfa describe <command>.

Verify the editor bridge is up:

bash
cfa health_check

Find every material under /Game:

bash
cfa find_assets --class_type material --path /Game

Create a Blueprint:

bash
cfa create_blueprint --name BP_Spawner --path /Game/BP --parent-class Actor

Add an event dispatcher to it:

bash
cfa create_event_dispatcher --blueprint-path /Game/BP/BP_Spawner --name OnSpawned