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DocsHelpTroubleshooting

Troubleshooting

Fixes for common issues: the plugin failing to load on Unreal 5.8 (GetLastError 126, module could not be loaded), bridge unreachable, wrong editor targeted, license or activation problems, and plugin version mismatches.

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CodeFizz

A drop-in Unreal Engine 5 plugin that exposes the entire editor surface (Blueprints, Materials, Niagara, PCG, StateTree, Insights profiling, and more) over the Model Context Protocol. Connect Claude Code, Cursor, VS Code, or any MCP-compatible client and let your AI build inside the engine.

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CodeFizz Editor Agent is a CodeFizz product. Payments processed by Polar Software, Inc. (Polar), the Merchant of Record.

Most issues come down to a handful of things: the plugin will not load, the editor is not open, you reached the wrong editor, the license needs a sign-in, or an install is on an old build. Each has a quick fix below.

Plugin fails to load (GetLastError 126)

If the editor stops at startup with Plugin 'CodeFizzEditorAgent' failed to load because module 'CodeFizzEditorAgent' could not be loaded, and the log shows GetLastError=126 with a missing UnrealEditor-WorldStreamingInsights.dll (even though that file is present), this was a bug in plugin builds before 1.2.44. It showed up mainly on Unreal 5.8 projects opened with the launcher-installed engine. Your setup is fine, there is nothing to reinstall from Epic. Updating the plugin fixes it.

Close the Unreal Editor first (the plugin file is locked while it runs), then update every install to the newest build, or reinstall it for the one engine:

Update the plugin everywhere it is installed:

bash
cfa update-all

Or reinstall the newest build for one engine:

bash
cfa install-plugin "C:/Program Files/Epic Games/UE_5.8"
Note
1.2.44 stops linking a couple of Unreal's experimental Insights plugins that ship turned off by default, so there is no longer any DLL for the editor to miss. Reopen your project after updating and the error is gone. Confirm your version any time with cfa plugin status.

Bridge unreachable

If a command reports the bridge is unreachable, the editor is not running (or the plugin is not enabled). Open your project in the Unreal Editor, enable the plugin if prompted, then re-run:

Confirm the bridge is up and see which editor you reached:

bash
cfa health_check
Note
A healthy result reports the project name, full .uproject path, engine version, pid, and port. A "status": "error" means no editor is up.

Wrong editor targeted

If a change landed in the wrong project, you have more than one editor open. List them and pick the one you mean, then continue. See Multiple Editors for the full flow.

See every running editor:

bash
cfa list_editors

Choose the one you want:

bash
cfa connect jiggi

Plugin shows inactive

The editor plugin reads the same sign-in as the CLI, so there is nothing to paste inside Unreal. If the CodeFizz panel does not read Active, sign in on this machine and press Refresh in the panel.

Check this machine's sign-in and expiry:

bash
cfa whoami

Plugin version mismatch

If a command behaves oddly after an update, check what is installed and reinstall the newest build.

See what is installed where and whether it is current:

bash
cfa plugin status

Reinstall the newest build for an engine:

bash
cfa install-plugin "E:/Unreal/UE_5.8"
Tip
Still stuck? Email contact@codefizz.dev with the command you ran and its output.