CodeFizz
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Get the plugin

Getting Started

  • Introduction
  • Quick Start
  • Requirements
  • Installing the CLI
  • License & Machines

Guides

  • Installing the Plugin
  • The AI Skill
  • CLI vs MCP
  • Multiple Editors
  • How It Works
  • Discovering Commands
  • The Editor Chat Panel

Walkthroughs

  • Build a Blueprint with AI
  • Author a Material Graph
  • Create a Niagara System
  • Rig a Character with AI
  • Build an Animation Blueprint
  • Build Sound with AI
  • Build a Modular Character
  • Grow a Tree with AI
  • Build a Gameplay Ability System
  • Generate a Landscape with AI
  • Work with World Partition

Reference

  • Reference
  • Audio
  • Mutable
  • Control Rig
  • Niagara
  • PCG
  • Procedural Vegetation
  • Materials
  • Gameplay Ability System
  • World Building
  • Behavior Trees
  • Environment Queries
  • StateTree
  • Sequencer
  • Level Actors
  • Project Settings
  • Blueprints
  • Blueprint Structs
  • Enhanced Input
  • Asset Management
  • Bulk Asset Ops
  • Data Assets
  • Object Properties
  • UMG Widgets
  • Data Tables
  • Curves
  • Animation
  • Console Commands
  • Profiling
  • Core
  • Debug
  • Mass Entity (ECS)

Help

  • FAQ
  • Troubleshooting
  • For AI Agents
  • Fix: Plugin failed to load, module could not be loaded (GetLastError 126)
  • Fix: bridge unreachable, editor not responding
  • Fix: cfa targeted the wrong Unreal editor
  • Fix: the CodeFizz panel does not show Active
  • Fix: Unknown command, or plugin version mismatch after an update
DocsHelpTroubleshooting

Troubleshooting

Fixes for common issues: the plugin failing to load on Unreal 5.8 (GetLastError 126, module could not be loaded), bridge unreachable, wrong editor targeted, license or activation problems, and plugin version mismatches.

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CodeFizz

A drop-in Unreal Engine 5 plugin that exposes the entire editor surface (Blueprints, Materials, Niagara, PCG, StateTree, Control Rig, Insights profiling, and more) over the Model Context Protocol. Connect Claude Code, Cursor, VS Code, or any MCP-compatible client and let your AI build inside the engine.

Product

  • Features
  • Docs
  • Tools
  • Blog
  • Demo
  • Roadmap
  • Changelog
  • Pricing
  • FAQ

Resources

  • Install guide
  • Discord
  • YouTube
  • Open-source edition
  • Manage subscription

Legal

  • Refund Policy
  • Privacy Policy
  • Terms of Service

© 2026 CodeFizz. All rights reserved.

CodeFizz Editor Agent is a CodeFizz product. Payments processed by Polar Software, Inc. (Polar), the Merchant of Record.

Most issues come down to a handful of things: the plugin will not load, the editor is not open, you reached the wrong editor, the licence needs a sign-in, or an install is on an old build. Each has its own page below with the full fix.

Common fixes

Plugin failed to load (GetLastError 126)The editor stops at startup saying the module could not be loaded, with a missing UnrealEditor-WorldStreamingInsights.dll. Fixed by updating past 1.2.44.Bridge unreachable, editor not respondingA command cannot reach the editor. Usually it is not open yet, still compiling, or the plugin is disabled for that project.A command landed in the wrong projectMore than one editor is open and the CLI reached a different one. List them and pick the one you mean.The panel does not show ActiveSign-in, seats, offline grace, trial and subscription states, and what each one means in the editor panel.Version mismatch after an updateOdd behaviour, an unknown flag, or a missing command. Get the CLI and every engine install onto the same build.

Start here either way

These three answer most questions before you need any of the pages above. They tell you whether an editor is reachable, which one you are driving, and what is installed where.

Confirm the bridge is up and see which editor you reached:

bash
cfa health_check

Check this machine's sign-in and expiry:

bash
cfa whoami

See what is installed where and whether it is current:

bash
cfa plugin status
Tip
Still stuck? Email contact@codefizz.dev with the command you ran and its output.