Troubleshooting
Fixes for common issues: the plugin failing to load on Unreal 5.8 (GetLastError 126, module could not be loaded), bridge unreachable, wrong editor targeted, license or activation problems, and plugin version mismatches.
Fixes for common issues: the plugin failing to load on Unreal 5.8 (GetLastError 126, module could not be loaded), bridge unreachable, wrong editor targeted, license or activation problems, and plugin version mismatches.
Most issues come down to a handful of things: the plugin will not load, the editor is not open, you reached the wrong editor, the license needs a sign-in, or an install is on an old build. Each has a quick fix below.
If the editor stops at startup with Plugin 'CodeFizzEditorAgent' failed to load because module 'CodeFizzEditorAgent' could not be loaded, and the log shows GetLastError=126 with a missing UnrealEditor-WorldStreamingInsights.dll (even though that file is present), this was a bug in plugin builds before 1.2.44. It showed up mainly on Unreal 5.8 projects opened with the launcher-installed engine. Your setup is fine, there is nothing to reinstall from Epic. Updating the plugin fixes it.
Close the Unreal Editor first (the plugin file is locked while it runs), then update every install to the newest build, or reinstall it for the one engine:
Update the plugin everywhere it is installed:
cfa update-allOr reinstall the newest build for one engine:
cfa install-plugin "C:/Program Files/Epic Games/UE_5.8"cfa plugin status.If a command reports the bridge is unreachable, the editor is not running (or the plugin is not enabled). Open your project in the Unreal Editor, enable the plugin if prompted, then re-run:
Confirm the bridge is up and see which editor you reached:
cfa health_check.uproject path, engine version, pid, and port. A "status": "error" means no editor is up.If a change landed in the wrong project, you have more than one editor open. List them and pick the one you mean, then continue. See Multiple Editors for the full flow.
See every running editor:
cfa list_editorsChoose the one you want:
cfa connect jiggiThe editor plugin reads the same sign-in as the CLI, so there is nothing to paste inside Unreal. If the CodeFizz panel does not read Active, sign in on this machine and press Refresh in the panel.
Check this machine's sign-in and expiry:
cfa whoamiIf a command behaves oddly after an update, check what is installed and reinstall the newest build.
See what is installed where and whether it is current:
cfa plugin statusReinstall the newest build for an engine:
cfa install-plugin "E:/Unreal/UE_5.8"