Build a Blueprint with AI
A guided example that creates a Blueprint, adds a variable and a function, wires an event graph, and compiles it, all through cfa commands.
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A guided example that creates a Blueprint, adds a variable and a function, wires an event graph, and compiles it, all through cfa commands.
This walkthrough builds a small Actor Blueprint end to end with cfa: create it, give it a variable and a function, add an event, wire the graph, and compile. With the AI skill installed your assistant runs these for you. This shows what it is doing under the hood.
A new Actor Blueprint at the given content path.
cfa create_blueprint --name BP_Spawner --path /Game/BP --parent-class ActorGive it something to hold, such as a spawn count.
cfa create_blueprint_variable --blueprint-path /Game/BP/BP_Spawner --name SpawnCount --type intA function to call from the graph.
cfa create_blueprint_function --blueprint-path /Game/BP/BP_Spawner --name SpawnAn entry point in the event graph.
cfa add_event_node --blueprint-path /Game/BP/BP_Spawner --event BeginPlayCompile so the changes take effect.
cfa compile_blueprint --blueprint-path /Game/BP/BP_Spawnercfa describe create_blueprint.