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  • Build a Blueprint with AI
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Help

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  • For AI Agents
  • Fix: Plugin failed to load, module could not be loaded (GetLastError 126)
  • Fix: bridge unreachable, editor not responding
  • Fix: cfa targeted the wrong Unreal editor
  • Fix: the CodeFizz panel does not show Active
  • Fix: plugin version mismatch after an update
DocsHelpFix: bridge unreachable, editor not responding

Fix: bridge unreachable, editor not responding

Fix cfa reporting that the bridge is unreachable or the Unreal Editor is not responding. Check with cfa health_check, then work through the usual causes: editor not open, still compiling, plugin disabled, or the plugin failed to load at startup.

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CodeFizz

A drop-in Unreal Engine 5 plugin that exposes the entire editor surface (Blueprints, Materials, Niagara, PCG, StateTree, Control Rig, Insights profiling, and more) over the Model Context Protocol. Connect Claude Code, Cursor, VS Code, or any MCP-compatible client and let your AI build inside the engine.

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A cfa command reports that the bridge is unreachable, or that the editor is not responding. Almost always this means the editor is not running, or it is still starting up.

Check what the CLI can see

Run the health check first. It tells you whether an editor answered and which one:

Confirm the bridge is up and see which editor you reached:

bash
cfa health_check
Note
A healthy result reports the project name, the full .uproject path, the engine version, the pid, and the port. A "status": "error" means no editor answered.

The usual causes, in order

The editor is not open. The bridge lives inside the editor process, so nothing is listening until your project is open. Open it and re-run.

The editor is still loading or compiling. On a cold open, shaders and modules compile before the bridge starts accepting connections. Wait for the editor to settle and try again.

The plugin is not enabled in this project. Check Edit, Plugins, search CodeFizz. If it is off, enable it and restart the editor.

The plugin failed to load at startup. If the editor showed an error about the module not loading, the bridge never started. See plugin failed to load (GetLastError 126).

Verify the install

See what is installed where and whether it is current:

bash
cfa plugin status

Reinstall the newest build for an engine:

bash
cfa install-plugin "E:/Unreal/UE_5.8"
Tip
If health_check succeeds but names a different project than you expected, the bridge is fine and you are simply reaching another editor. See wrong editor targeted.